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Introspection is always a good idea 😉

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     The work is already over and it is time to reflect and criticize ourselves. This post is about the process - success and failures, unexpectedness and obstacles, my part in the project and performance.        Firstly, I want to remind you about our project. It will result in the 3d First-person sci-fi shooter with low-poly graphics and economy mechanics. Our project is in the stage of development, when all the preparations and analysis have been finished, and we are in the process of coding. A lot of things have changed dramatically since my last post, actually. So, let me start.      Our first sprint assumed brainstorming. Here we had a sticking point - half of our team wanted to implement the project in one way and they were deeply concerned about poor management of the project from a technical point of view, and the second half saw everything differently. So, it was killing, but… we’ve coped with it. We have made a complex deci...

Opening the door to the world of developers...

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     In today's world, video game development is one of the largest parts of the entertainment industry. The scale of the gaming industry is comparable to the film industry, for example. Furthermore, in terms of growth rate over the past five years, the video game industry has significantly outpaced it. However, in the world a very small number of universities or other educational facilities train specialists directly in this field (for the gaming industry) - there are different developers, but they are not focused specifically on the development of computer games. In Russia, for example, there is the only educational program, which prepares personnel for the gaming industry; it is called Management of Internet gaming projects. As the game industry is very developing, our team also decided to try ourselves in this sphere. So, what do we need first? The idea! In the beginning as with any project, an idea was born. The concept is to create a 2d topdown western shooter with...